Apr 13, 2008, 04:03 PM // 16:03
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#141
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I'm bringing this thread back from the dead.
April 19th is less than a week away. I wonder if anything will happen...
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Apr 13, 2008, 04:10 PM // 16:10
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#142
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Banned
Join Date: Jan 2008
Profession: E/Me
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Nice res...i bet gwen will come back as her adult self in LA and bitch and whine then kill us all..again
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Apr 13, 2008, 04:42 PM // 16:42
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#143
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Sorrow's Furance.
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Apr 13, 2008, 04:51 PM // 16:51
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#144
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by Talach_Ninneed
Chuck Norris Mode.
Meh either way i dont really mind if theres an event or not, maybe double gold drop chance from enemies/chests ?
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chuck norris mode will own
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Apr 13, 2008, 05:01 PM // 17:01
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#145
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Emo Goth Italics
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Quote:
Originally Posted by themesmeroftime
IMO, Guild Wars changed forever when it stopped being a MMO and went to a single player game where you could also see other players in a town..... Namely, when Heroes were added. You simply did not have to join with other people cuz you gotz t3h uber henchies
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That's funny. Because Guild Wars is a CORPG, and never was an MMO.
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Apr 13, 2008, 05:17 PM // 17:17
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#146
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Site Legend
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There is little co-op in this game. It's just a bad MMO.
__________________
Old Skool '05
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Apr 13, 2008, 05:26 PM // 17:26
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#147
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Frost Gate Guardian
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The "C" in CORPG stands for "competitive", not "cooperative".
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Apr 13, 2008, 05:31 PM // 17:31
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#148
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Emo Goth Italics
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Quote:
Originally Posted by Spaced Invader
The "C" in CORPG stands for "competitive", not "cooperative".
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He's right...in a way. But I still disagree this game is an MMO.
It could really imply both, but I see his point on it, since most players only use this game for the PvE side.
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Apr 13, 2008, 07:35 PM // 19:35
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#149
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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I think we need some "OH **** thats hard mode"
hard mode+ 2 monks per mob+ double damage.
/twitch
thats hard
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Apr 13, 2008, 07:50 PM // 19:50
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#150
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Alex the Great
I think we need some "OH **** thats hard mode"
hard mode+ 2 monks per mob+ double damage.
/twitch
thats hard
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Those [Healing Hands] grawls where not so hard once you... well, once you get ["Finish Him!"]. XD
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Apr 13, 2008, 07:52 PM // 19:52
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#151
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Guild: Yes I do have a guild, Thanks for asking
Profession: N/
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Quote:
Originally Posted by StormDragonZ
I'm bringing this thread back from the dead.
April 19th is less than a week away. I wonder if anything will happen...
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lol I thought this was the start of the thread duh silly me
I know its HM intro now
Last edited by hippo942; Apr 13, 2008 at 07:57 PM // 19:57..
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Apr 13, 2008, 07:53 PM // 19:53
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#152
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Alex the Great
I think we need some "OH **** thats hard mode"
hard mode+ 2 monks per mob+ double damage.
/twitch
thats hard
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But not fun.
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Apr 13, 2008, 08:18 PM // 20:18
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#153
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Frost Gate Guardian
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Quote:
Originally Posted by Tyla
He's right...in a way. But I still disagree this game is an MMO.
It could really imply both, but I see his point on it, since most players only use this game for the PvE side.
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This was not my personal opinion or interpretation. Read the Official FAQ:
Quote:
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.
Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.
Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
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Anyway, I don't think any A.Net employee has used this term in a long time.
Mostly because GW turned from a PvP game with a PvE sidedish to a PvE game with some segregated PvP.
And now with GW2 they aim for a real full-fledged MMORPG.
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Apr 13, 2008, 08:23 PM // 20:23
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#154
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by Destro Maniak
chuck norris mode will own
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NO want mustache!!!!!....
_______________
PvE Helpful Hint #0008: Evil still hates pie.
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Apr 13, 2008, 08:28 PM // 20:28
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#155
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Emo Goth Italics
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@Spaced -- I stand corrected.
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Apr 13, 2008, 09:09 PM // 21:09
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#156
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Not sure there is one specific feature that changed GW forever.
1. We had heroes in Nightfall which pretty much eliminated the social aspect of players, hence hardly anymore PUG groups.
2. Loot Scaling - Good for protecting the integrity of the game but horrible for the players.
3. Hard Mode - Same content, just a tad harder and a huge money sink in lockpics. Unless you get lucky you'll never make that money back anytime soon.
4. Hall of Monuments - Huge money sink which equates into running dungeons over and over and over. Example, in order to display 5 armor sets in your hall it will cost you an average of 375,000 gold not to mention the materials you need.
5. Titles - Guild Wars simply didn't need titles to be good.
I still love Guild Wars and I'll be playing Guild Wars 2 definitely but sometimes I wonder if these ideas were the best way to go.
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Apr 16, 2008, 08:58 AM // 08:58
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#157
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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Quote:
Originally Posted by GloryFox
I'm for Hell mode..
Hell mode is Hard Mode but if your character dies it's deleted forever.
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/SIGNED. Wholeheartedly signed. =]
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Apr 16, 2008, 09:18 AM // 09:18
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#158
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Krytan Explorer
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I remember it as the day they ruined the game by adding lootscaling not because of HM.
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Apr 16, 2008, 09:25 AM // 09:25
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#159
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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For all those people who are complaining about Heroes, I feel that with the splitting up of players over 3 campaigns and 1 expansion, and a further split between Normal Mode and Hard Mode, not having heroes would have made PvE impossible to be played except maybe at certain prime times and weekends.
That is the same a reason why they lifted the barriers between the different servers, because many mission outposts were empty for large parts of the day on certain servers.
If they did not introduce Heroes, they would have got to introduce some sort of global party search, and that would almost definitely be so hard to use.
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Apr 16, 2008, 09:48 AM // 09:48
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#160
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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For me the best time was pre Factions, since then the game has slowly but surely started to slide downhill.
The slide got progressively steeper and faster with the advent of each new chapter, and with the EoTN it is broken beyond repair.
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